export const PrefabPathEnum = {
  Actor: 'prefab/Actor',
  JoyStick: 'prefab/JoyStick'
}

export enum TexturePathEnum {
  ActorIdle = 'texture/actor/idle',
  ActorRun = 'texture/actor/run'
}

export enum EventEnum {
  ClientSync = 'ClientSync',
  ActorSelect = 'ActorSelect',
  ChangeScene = 'ChangeScene',
  CreateReplication = 'CreateReplication',
  LeaveReplication = 'LeaveReplication'
}

export enum FsmParamTypeEnum {
  Number = 'Number',
  Trigger = 'Trigger'
}

export enum ParamsNameEnum {
  Idle = 'Idle',
  Run = 'Run'
}

export enum EntityStateEnum {
  Idle = 'Idle',
  Run = 'Run'
}
